VFX Artist wanted remotely in a U.S Company

  • Full Time
  • Remote

Squanch Games


3+ years of video game or similar industry experience.
At least 1 shipped title as a VFX artist.
Create VFX that are consistently good-looking and efficient for real-time use.
Niagara & Houdini proficiency.
Experience using Unreal Engine in development with strong understanding of Blueprints.
Ability to create 3d assets to help populate projects.
Demonstrate ability to create textures and materials using Substance and Photoshop.
A good eye for detail, silhouettes and composition.
Ability to visualize and build content with minimal concept art and direction.
Awareness of game engine budgets, memory limits and performance constraints.
Effective verbal and written communication skills as well as organizational skills with software files and scenes when collaborating with teams.
Understanding of basic principles (timing, scale, motion, color).
Basic understanding of PBR and the difference between Opaque, Masked, Transparent materials.
Is comfortable with material instances and using a material library whenever possible.
Is a game dev first, an artist second (thinks about gameplay when working).

To apply for this job please visit squanch-games.rippling-ats.com.

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